StudySphere is an interactive learning platform designed to transform traditional classroom experiences into engaging, concept-driven journeys. It integrates quizzes, collaborative discussions, activity-based learning, and progress tracking to help students move beyond memorization toward deeper understanding.
My Process
This project involved research and student interviews that deepened my understanding of challenges in traditional learning, leading me to design a simple, engaging platform that encourages conceptual understanding beyond memorization.
Deliverables
Problem Statement, Target Audience, Research Insights, Affinity Mapping, User Personas, Journey Mapping, Information Architecture, Solution Ideation, Design System, UI Screens
Tools
Figma, Photoshop, Illustrator
Problem Statement
Students find it difficult to fully understand concepts when classroom learning is primarily lecture-driven and lacks interactive or hands-on elements, often resulting in disengagement and a shallow grasp of the subject.
Target Audience
Age- 14-18 High School Students (Std 8th to 12th)
Brainstorming
Primary Research Insights
Secondary Research Insights
Affinity Mapping
User Personas
Journey Mapping
Information Architecture
Task flows
Task flow 1- Task flow from making avatar to the character taking the fill in the blank quiz in the conversation.
Task flow 2- Task flow to opening a 3D diagram in the app of plant cell.